Projects

UAV Obstacle Avoidance Using Q-Learning

  • Project Specifics


  • Project Description

    • Use of Q-Learning (Reinforcement Learning) to simulate a game between two drones. Evasion of obstacles and detection of the drone leads to a victory.
    • First a single agent system was created and trained using a Neural Network and Q-Learning approach and the two methods were compared.
    • From the knowledge gained we tried to develop a two agent environement. Q-Learning is not very efficient in this regard as training simultaneously led to a deadlock.

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